AI Insights · Timothy · April 2023
Top 5 Otome Games Performance on Unified Platform in South America in Q1 2023
Discover the performance trends of the top 5 Otome games in South America during Q1 2023, including weekly downloads, revenue, and active users.
In Q1 2023, Otome games captivated South American audiences, showing varied performance metrics across weekly downloads, revenue, and active users. Here’s a closer look at the top 5 Otome games on a unified platform.
BloodKiss : Vampire romance from Storytaco.inc saw fluctuating weekly downloads, peaking at approximately 12.4K in the first week of January before stabilizing around 9K towards the end of the quarter. The game's weekly revenue remained relatively steady, reaching about $233 in mid-January and $232 in early March. Active users showed a slight decline from around 20.8K in early January to 16.8K by the end of March.
My Candy Love - Otome game by Beemoov demonstrated strong performance with weekly downloads peaking at roughly 14.9K in early January. Weekly revenue peaked at $4.1K in the last week of December, then fluctuated around $2K to $3K for the remainder of the quarter. Weekly active users were consistently high, starting at 49.2K and maintaining around 45K by the end of March.
Dangerous Fellows - otome game, also from Storytaco.inc, experienced steady weekly downloads, starting at 8.7K in late December and settling around 5.5K towards the end of March. Revenue remained modest, peaking at $174 in mid-January and staying under $130 for the rest of the quarter. Active users showed stability, fluctuating slightly around the 42K mark.
Is It Love? Drogo - Vampire from 1492 Studio had consistent weekly downloads, reaching around 8.4K in late January and then stabilizing at about 4.8K by the end of March. Weekly revenue showed a peak of $299 in mid-March, with active users remaining stable, starting at 12.3K and ending the quarter at 10.2K.
Love Story® My Romance Fantasy by WEBELINX GAMES DOO saw weekly downloads peak at 7.7K in early January, then drop significantly to 588 by the end of March. Revenue peaked at $939 in early January before stabilizing around $300. Active users started at 9.3K and declined to 3.2K by the end of the quarter.
These insights highlight the diverse performance of Otome games in South America. For more detailed analytics and insights, visit Sensor Tower.